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zmei116 21.06.2007, 12:08
--Maya-- Muscle Rigging

Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension.

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zmei116 21.06.2007, 12:10
--Maya-- Mysique (X-Men) - Sampler Deformer

Tutorial on how Stroika's sampler deformer was used to create the Mystique transformation effect in the X-Men movie series

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zmei116 21.06.2007, 12:11
--Maya-- Моделирование с деформерами non-linear deformers

Короткий урок о том как найти интересные формы используя non-linear deformer. Просто и на 100% понятно

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zmei116 21.06.2007, 12:12
Maya 3D Урок по анимации

Анимация поршней

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uriys 05.04.2008, 10:05
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Просто абалденные уроки по созданию персонажа в Maya от моделинга до текстуринга
в сборнике 4DVD диска
Розмер 6,5гб

Creating Digital Humans 1: Volume and Muscle

Highlights include: polygon and subdivisional modeling techniques, anatomical structure, anatomy concepts, primitive modeling, blocking-in form, establishing volume, organizing topology, creating edge flow, adding muscle structure, evaluating proportions, modeling to photographic reference, re-routing edge loops, strategic use of edge loops, symmetrical modeling, and connecting geometry.

Creating Digital Humans 2: Definition and Detail

Highlights include: polygon and subdivisional modeling, anatomical structure, anatomy concepts, creating believable likeness, refining edge flow, strategic use of small detail, hair construction using curves, sculpting geometry, muscle definition and flow, matching facial features and characteristics, localizing detail, detailing hands and feet, adding wrinkles to skin, adding asymmetrical details, matching photographic reference, creating eyeball geometry, problem-solving common geometry concerns, and optimizing geometry for uv mapping and texturing process.

Creating Digital Humans 3: UV and Texture Mapping

Highlights include: making resolution considerations, using UVLayout from Headus, UV layout in Maya, UV snapshot, using reference images as texture base, blending multiple images seamlessly, warping textures to fit UV layout, color correcting texture sections, blending seams, blending between multiple maps, texturing NURBS surfaces, adding realism to hair with transparency maps, creating procedural eyes, creating eyelashes with transparency, troubleshooting common UV concerns, and moving details with Photoshop tools.

Creating Digital Humans 4: Shading and Rendering

Highlights include: fast skin shader in mental ray, sub-surface scattering techniques, generating sub-dermal maps, generating epidermal maps, creating shading networks, adding bump maps, adding specularity, scene maintenance, creating hair strands with Paint Effects, adding digital makeup, creating lighting setups, and understanding the effects of light on skin.


Creating Digital Humans 1: Volume and Muscle

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Creating Digital Humans 2: Definition and Detailing
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Creating Digital Humans 3: UV and Texture Mapping
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Creating Digital Humans 4: Shading and Rendering
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